A fellow trainer working in
another organization calls up, “Hey! I have to run a leadership workshop in my
company. Do you have some good games I can use?” “What kind of games?” I ask.
“Something exciting… Something that will drive home the message.” “What is the
message?” “That will depend upon the games, will it not?”
Me:
Why are the sales people not giving good
service?
T1: Maybe they don’t know how to give good service
Me: Is it that they don’t know how to or is it that they don’t want to?
T2 (looking a bit confused): I don’t understand
Me: If they don’t know how to, then maybe it is a skills issue. But if they don’t want to, then it could be an attitude issue.
T1: But how do we find that out?
Me: It might be a good idea to spend some time with the frontline people and find out. Do a bit of research.
T2: We checked out.. Their customer service processes have problems. They
cause delays.
Me: That cannot be addressed by training. So why are we having this
workshop?
T2: Because the Customer Service Head asked for it.
T1: There is another issue… There is a lack of coordination among the team members.
Me: Why is there a lack of coordination?
T1: Because there is a lack of trust among them.
Me: If there has to be a training program, it has to focus on trust, not on Customer Service.
T2: So do we have any games for trust building?
I was perplexed. First
decide the games that one will use, and then the message that is to be
delivered. It was putting the cart before the horse. Being relatively new to
the field, I decided to do some research. I visited a few training forums on
the net. And sure enough, there were a whole lot of messages flying to and fro,
asking for games for a workshop on customer service or leadership or organizing
skills. There was one asking for games for a workshop on giving feedback. I can
understand role plays for such a session. But games? It was almost like more
games you knew, the better trainer you were. So are training workshops learning
sessions or birthday parties?
Don’t get me wrong. I
understand the importance of using games to demonstrate learning in action. Or
to drive home a particular learning. But then a game becomes a tool used to aid
a learning process not its central piece!
I decided to try and correct
this, at least in my team. So in the next workshop design meeting with two team
members, T1 and T2 (Names hidden for obvious reasons), the following
conversation took place:
T1:
We are working on a customer service
workshop for the frontline sales people.
Me:
So what have you got?
T1:
We have four games. We will build the
workshop around them.
This
was my opportunity.
Me:
Go back a little. What is the objective
of the workshop?
T1
(A smug expression, he was prepared for this question): To ensure that frontline sales people give good customer service)
Me:
Define good customer service
T2:
Where the customers are happy with the
service.
Me:
Why are the customers not happy as of
now?
T2: Because
the frontline sales people are not delivering good service
One
full circle. But I was not prepared to give up.
Me: Is it that they don’t know how to or is it that they don’t want to?
T2 (looking a bit confused): I don’t understand
Me: If they don’t know how to, then maybe it is a skills issue. But if they don’t want to, then it could be an attitude issue.
T1: But how do we find that out?
Me: It might be a good idea to spend some time with the frontline people and find out. Do a bit of research.
Three days later, we had the meeting
again.
T2: Because the Customer Service Head asked for it.
T1: There is another issue… There is a lack of coordination among the team members.
Me: Why is there a lack of coordination?
T1: Because there is a lack of trust among them.
Me: If there has to be a training program, it has to focus on trust, not on Customer Service.
T2: So do we have any games for trust building?
I rest my case…